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Ways to condense file size unreal
Ways to condense file size unreal












  1. #WAYS TO CONDENSE FILE SIZE UNREAL 64 BIT#
  2. #WAYS TO CONDENSE FILE SIZE UNREAL 32 BIT#
  3. #WAYS TO CONDENSE FILE SIZE UNREAL FULL#
  4. #WAYS TO CONDENSE FILE SIZE UNREAL WINDOWS#

And this folder here is just gonna be called MyFirstGame, there we go. So I’m gonna navigate to my desktop here and on my desktop, I’m gonna create a brand new folder here.

#WAYS TO CONDENSE FILE SIZE UNREAL 64 BIT#

I’m gonna choose 64 bit here.Īnd it is now going to ask us to choose a folder to put the game in.

#WAYS TO CONDENSE FILE SIZE UNREAL 32 BIT#

But I’m building for Windows, so I’m gonna select Windows, choose a 32 bit or 64 bit, depending on your system. But if you are looking to build on another device, especially one of the mobile devices, you will need to look up some important things because there are a few things that do need to be changed when you are building for a mobile platform.

#WAYS TO CONDENSE FILE SIZE UNREAL WINDOWS#

Now I’m running this on a Windows device, so I’m gonna a choose Windows. We can choose Android, HoloLens, iOS, Linux, Lumin, tvOS and Windows. So you can see that there are a number of different options that we can choose. And this here is gonna build our project, put into a package and allow us to basically have as an executable on our computer. So when we open up the game, when we double click on the executable, it is going to appear with our MainLevel, okay? Apart from that, that is really all we need to change or to keep an eye on.īack in our MainLevel here, what we can do now is go to file and we want to click on Package Project. So let’s change this to our MainLevel as well. Now we don’t want Minimal_Default openning up since that’s not really a game level and that’s not really the level that we’re working on. And Game Default Map is a level that opens up when we launch the game. So if you want, we can change that to our MainLevel. Right now that’s on Minimal_Default, which is one of the levels that actually come with the Static content. The Editor Startup Map is the level that appears when we open up the Editor for the first time. Then down here, we have the Default Maps. So again, this isn’t necessary but we could do it this way. Maps and Modes basically mean which game mode are we gonna set as a default and which map do we want, or which level do we actually want to start as the default when we open up the game? So with Default GameMode here, we don’t necessarily have to change this since we are manually overriding that for each level but if you do, you can come here and select the MyGameMode for this and this will apply to every level in the game that hasn’t been specified. Now, along with this, we also need to go to the Maps and Modes up here in the top left. And then down here in the settings, there are some other options that you can change. You can, of course, call us whatever you want., I’m just going to call it Starter Game there. So for this, I am just going to call this game here, Starter Game. And this here is just going to be what is gonna be the name of the game pretty much. All we really want to look at here is the Project Displayed Title.

#WAYS TO CONDENSE FILE SIZE UNREAL FULL#

Now, filling in this information isn’t necessary, although if you are thinking of publishing a full game, then you might want to go through and fill some of this in. So what we’re gonna do is we’re gonna go to edit, project settings. So, first of all, what we need to do is actually change a few settings because right now, it’s all on the default stuff, which might not be what you want. Now we want to build our game to an executable so that we can play it outside of the Editor and maybe even share it to other people, put it online, really whatever you want to do with it, okay? So we’ve created our game, we’ve set up the lighting we’ve of set up the very some blueprints and everything. This will open up the game, allowing us to play. In order to open the game, we just need to double-click the StarterProject.exe executable. When everything is done, you can open up the folder and view the game files. Click Select Folder and the game will begin to build. Here, we can select our platform.įor me, i’m going to select Windows > Windows (64-bit).Ī window will pop up and we can create a new folder to build our game to. Set the Game Default Map to MainLevel.īack in the MainLevel, let’s go File > Package Project.

ways to condense file size unreal

Here, we want to tell the game what the starting level will be. Here, we can enter in a Project Displayed Title.

ways to condense file size unreal

Project Settingsįirst, we should go to the Project Settings window ( Edit > Project Settings…) and click on the Description tab.

ways to condense file size unreal

Building a game basically means packaging it up in a format that doesn’t require the game engine to run. Now that you’ve got your game, you’ll want to share it with people or post it online. Building Unreal Engine Games Building Our Game














Ways to condense file size unreal